Stats & Formulas

Ability types are the game's stat vocabulary (E_AbilityType). Base values come from tables, modifiers from equipment/skills/growth, and Final_* values are computed with the formulas below.

Formulas

Copied from the client's calcFinal_* functions; the calculator uses the same code.

Final_AttackAttackmax(1, (BaseAttack + Attack_Plus - Attack_Minus) * max(0.6, 1 + (AttackPer_Plus - AttackPer_Minus) / 100))
Final_DefenseDefensemax(1, (BaseDefense + Defense_Plus - Defense_Minus) * max(0.6, 1 + (DefensePer_Plus - DefensePer_Minus) / 100))
Final_HPHPmax(1, (BaseHP + HP_Plus - HP_Minus) * max(0.6, 1 + (HPPer_Plus - HPPer_Minus) / 100))
Final_AttackSpeedAttack Speed60 + max(1, BaseAttackSpeed * (1 + (AttackSpeedPer_Plus - AttackSpeedPer_Minus) / 100))
Final_Apply_AttackSpeed1 / (Final_AttackSpeed / 100) → seconds per attack
Final_MoveSpeedMovement Speed300 + max(1, BaseMoveSpeed * (1 + (MoveSpeedPer_Plus - MoveSpeedPer_Minus) / 100))
Final_CriticalRateCritical Hitmax(0, BaseCriticalRate + CriticalRate_Plus - CriticalRate_Minus)
Final_CriticalDamageCritical Damagemax(100, 150 + BaseCriticalDamage + CriticalDamage_Plus - CriticalDamage_Minus)
Final_HitRateAccuracymax(0.1, BaseHitRate + HitRate_Plus - HitRate_Minus)
Final_EvasionEvasionmax(0, BaseEvasion + Evasion_Plus - Evasion_Minus)
Final_AttackDistanceAttack Rangemax(1, BaseAttackDistance * (1 + (AttackDistancePer_Plus - AttackDistancePer_Minus) / 100) + AttackDistance_Plus - AttackDistance_Minus)
Final_ShockRatemax(0, BaseShockRate + ShockRate_Plus - ShockRate_Minus) (Burn, Poison, Stun: same shape)
Final_ShockDamagemax(100, ShockDamage_Plus - ShockDamage_Minus) (Burn, Poison: same shape)
Final_StunTimemax(0.1, BaseStunTime * (1 + (StunTimePer_Plus - StunTimePer_Minus) / 100))
Final_SkillCoolTimemax(0.1, SkillCoolTime * (1 - min(50, SkillCoolTimePer_Minus - SkillCoolTimePer_Plus) / 100))
Final_BlockRatemax(0, BlockRate_Plus - BlockRate_Minus)
Final_RecoveryTime2 + max(0, (8 - RecoveryTime_Minus) / ((100 + RecoveryTimePer_Minus) / 100))
Final_RecoveryAmountmax(0, (BaseRecoveryAmount + RecoveryAmount_Plus) * (1 + RecoveryAmountPer_Plus / 100))
Final_Apply_HitRatemax(0, Final_HitRate / (Final_HitRate / 5 + target.Final_Evasion) * 100) → hit chance %; the client then tests randomInt(0,100) < value, so values above 100 mean a guaranteed hit
Final_Apply_CriticalRatemax(0, Final_CriticalRate / (Final_CriticalRate + 5 * target.CriticalRate_Resist + 100) * 100) → crit chance %
Final_Apply_ShockRatemax(0, Final_ShockRate / (Final_ShockRate + 5 * target.ShockRate_Resist + 5 * target.AttributeRate_Resist + 100) * 100) (Burn, Poison: same)
Final_Apply_StunRatemax(0, Final_StunRate - target.Stun_Resist)
Final_Apply_StunTimemax(0, Final_StunTime * (1 - target.StunTime_Resist / 100))
Final_Apply_BlockRatemax(0, Final_BlockRate / (Final_BlockRate + 2 * target.Block_Ignor) * 50)
Final_PvE_DamageA = (Final_Attack + PvE_Attack_Plus) * (1 + PvE_AttackPer_Plus / 100); D = (target.Final_Defense + target.PvE_Defense_Plus) * (1 + target.PvE_DefensePer_Plus / 100) max(1, A / (D / 2) * (A / (45 + A / 10000)) * (DamageRate / 100) * (1 + max(0, DamagePer_Plus + PvE_DamagePer_Plus + [BossDamagePer_Plus if target is boss] - target.DamagePer_Minus - target.PvE_DamagePer_Minus) / 100) * (1 + max(0, EndDamagePer_Plus - target.EndDamagePer_Minus) / 100))
Final_PvE_CriticalDamagesame as Final_PvE_Damage, last factor replaced by max(1, (1 + (Final_CriticalDamage - target.CriticalDamage_Resist) / 100) * (1 + max(0, EndDamagePer_Plus - target.EndDamagePer_Minus) / 100))
Final_PvP_DamageA = (Final_Attack + PvP_Attack_Plus) * (1 + PvP_AttackPer_Plus / 100) + 3000; D = (target.Final_Defense + target.PvP_Defense_Plus) * (1 + target.PvP_DefensePer_Plus / 100) max(1, A / (D / 2) * ((A) / (45 + (A - 3000) / 10000)) * (DamageRate / 100) * (1 + max(0, DamagePer_Plus + PvP_DamagePer_Plus - target.DamagePer_Minus - target.PvP_DamagePer_Minus) / 100) * (1 + max(0, EndDamagePer_Plus - target.EndDamagePer_Minus) / 100))
Final_Apply_PvE_ShockDamagemax(1, Final_PvE_Damage * (1 + max(0, Final_ShockDamage - target.ShockDamage_Resist - target.AttributeDamage_Resist) / 100)) (Burn, Poison: same)
Final_Apply_PvE_BombDamagemax(0, Final_PvE_Damage * (BombDamage / 100))
Final_Apply_Healmax(0, Final_HP * ((BaseHeal + Final_Heal_Amount) / 100))
Final_Apply_Barrier_HPmax(1, Final_HP * (BaseBarrierHP / 100))
Final_Apply_DebuffShockmax(0, Final_DebuffShock / (Final_DebuffShock + 1.5 * target.DebuffShock_Resist) * max(50, Final_DebuffShock / 2.5)) → % slow on Attack Speed and Movement Speed for 2 s
Final_Apply_DebuffBurnmax(0, Final_DebuffBurn / (Final_DebuffBurn + 1.5 * target.DebuffBurn_Resist) * max(50, Final_DebuffBurn / 3)) → % Defense reduction for 2 s
Final_DebuffPoison_PvE_DotDamagemax(1, Final_PvE_Damage * (Final_DebuffPoison / (Final_DebuffPoison + 1.5 * target.DebuffPoison_Resist) * 2)) per tick, 1 s tick, 4 s duration
RandomRollevery damage instance is multiplied by a uniform random factor in [0.95, 1.05]
Final_Mob_Gold_Gain(ClearGoldReward + MobGoldGain_Plus * SummonBossDetail) * (1 + (MobGoldGainPer_Plus + AllGoldGainPer_Plus) / 100)
Final_Boss_Gold_Gain(BossKillGold + BossGoldGain_Plus) * (1 + (BossGoldGainPer_Plus + AllGoldGainPer_Plus) / 100)
Final_Offline_Gold_Gain(ClearGoldReward + OfflineGoldGain_Plus) * (1 + OfflineGoldGainPer_Plus / 100)
Final_Exp_Gain(ClearExpReward + MobExpGain_Plus * SummonBossDetail) * (1 + (MobExpGainPer_Plus + AllExpGainPer_Plus) / 100)
Final_Boss_Exp_Gain(BossKillExp + BossExpGain_Plus) * (1 + (BossExpGainPer_Plus + AllExpGainPer_Plus) / 100)
Final_Mob_Drop_CoolTimemax(5, (DropCoolTime - DropCoolTime_Minus) * (1 - DropCoolTimePer_Minus / 100))
Final_Drop_Rate(DropRate / 10000 + DropRate_Plus) * (1 + (DropRatePer_Plus + AllDropRatePer_Plus) / 100) → %
Final_Boss_Drop_Rate(BossDropRate / 10000 + BossDropRate_Plus) * (1 + (BossDropRatePer_Plus + AllDropRatePer_Plus) / 100) → %
Final_Mob_Kill_Cntmax(50, SummonBossDetail - MobKillCnt_Minus)
Final_Gold_Storage200000000 + GoldStorage_Plus
Final_Inventory_Slot39 + Inventory_Plus
Final_Storage_Page1 + Storage_Plus
Final_Skill_Slot3 + SkillSlot_Plus
Final_Equip_Limit_Levelmax(1, LimitLevel - LimitLevel_Minus)
Final_Attack_CPmax(0, (BaseAttack + Attack_Plus - Attack_Minus + 0.8 * PvP_Attack_Plus + 0.8 * PvE_Attack_Plus) * (1 + (AttackPer_Plus - AttackPer_Minus + 0.8 * PvP_AttackPer_Plus + 0.8 * PvE_AttackPer_Plus) / 100) * 2)
Final_Defense_CPmax(0, (BaseDefense + Defense_Plus - Defense_Minus + 0.8 * PvE_Defense_Plus + 0.8 * PvP_Defense_Plus) * (1 + (DefensePer_Plus - DefensePer_Minus + 0.8 * PvE_DefensePer_Plus + 0.8 * PvP_DefensePer_Plus) / 100))
Final_HP_CPmax(0, 0.2 * Final_HP)
Final_AttackSpeed_CPmax(0, Final_Attack_CP * ((Final_AttackSpeed - 100) / 100) * 1.5)
Final_MoveSpeed_CPmax(0, Final_Attack_CP * ((Final_MoveSpeed - 600) / 100) * 1.5)
Final_Damage_Plus_CPFinal_Attack_CP * (DamagePer_Plus / 100) + Final_Attack_CP * (PvP_DamagePer_Plus / 100) * 0.8 + Final_Attack_CP * (PvE_DamagePer_Plus / 100) * 0.8
Final_BossDamagePer_Plus_CPmax(0, Final_Attack_CP * BossDamagePer_Plus / 100 * 0.8)
Final_HitRate_CPmax(0, Final_Attack_CP * ((Final_HitRate - 100) / 100) * 0.4)
Final_Evasion_CPmax(0, (Final_Defense_CP + Final_HP_CP) * ((Final_Evasion - 90) / 100) * 0.4)
Final_Critical_CPmax(0, Final_Attack_CP * (Final_CriticalRate / 100) * 0.8 + Final_Attack_CP * (Final_CriticalDamage / 100) * 0.4)
Final_Stun_CPmax(0, Final_Attack_CP * (StunRate_Plus / 100))
Final_Shock_CPmax(0, Final_Attack_CP * (Final_ShockRate / 100) * 0.8 + Final_Attack_CP * (Final_ShockDamage / 100) * 0.4) (Burn, Poison: same)
Final_Critical_Resist_CPmax(0, (Final_Defense_CP + Final_HP_CP) * (CriticalRate_Resist / 100) * 0.8 + (Final_Defense_CP + Final_HP_CP) * (CriticalDamage_Resist / 100) * 0.4)
Final_Shock_Resist_CPmax(0, (Final_Defense_CP + Final_HP_CP) * (ShockRate_Resist / 100) * 0.8 + (Final_Defense_CP + Final_HP_CP) * (ShockDamage_Resist / 100) * 0.4) (Burn, Poison: same)
Final_DamagePer_Minus_CP(Final_Defense_CP + Final_HP_CP) * (DamagePer_Minus / 100) + (Final_Defense_CP + Final_HP_CP) * (PvP_DamagePer_Minus / 100) * 0.8 + (Final_Defense_CP + Final_HP_CP) * (PvE_DamagePer_Minus / 100) * 0.8
Final_BlockRate_CPmax(0, (Final_Defense_CP + Final_HP_CP) * (Final_BlockRate / 100) * 0.5)
Final_BlockIgnor_CPmax(0, Final_Attack_CP) * (Block_Ignor / 100 * 0.5)
Final_Recovery_CPmax(0, 100 * RecoveryAmount_Plus * (1 + RecoveryAmountPer_Plus / 100) / Final_RecoveryTime)
Final_DebuffShock_CPmax(0, Final_Attack_CP * (Final_DebuffShock / 100) * 0.8) (Burn, Poison: same)
Final_DebuffShockResist_CPmax(0, (Final_Defense_CP + Final_HP_CP) * (DebuffShock_Resist / 100) * 0.8) (Burn, Poison: same)
Final_SkillCoolTimePer_CPFinal_Attack_CP * (SkillCoolTimePer_Minus / 100) * 3
Final_EndDamagePer_Plus_CPFinal_Attack_CP * (EndDamagePer_Plus / 100) * 2
Final_EndDamagePer_Minus_CP(Final_Defense_CP + Final_HP_CP) * (EndDamagePer_Minus / 100) * 2
Final_CPCombat Powersum of every *_CP value above

Base values (2991–3035)

IDKeyNameDisplay format%
3001BaseAttackBase Attack PowerBase Attack Power
3002BaseDefenseBase DefenseBase Defense
3003BaseHPBase HPBase HP
3004BaseAttackSpeedAttack SpeedAttack Speed
3005BaseMoveSpeedMovement SpeedMovement Speed
3006BaseCriticalRateCritical HitCritical Hit
3007BaseCriticalDamageCritical DamageCritical Damage%
3008BaseHitRateAccuracyAccuracy
3009BaseEvasionEvasionEvasion
3010BaseAttackDistanceAttack RangeAttack Range
3011BaseStunRateStunStun%
3012BaseShockRate
3013BaseBurnRate
3014BasePoisonRate
3015BaseStunTime
3016SkillCoolTime
3017ClearGoldReward
3018BossKillGold
3019ClearExpReward
3020BossKillExp
3021DropCoolTime
3022DropRate
3023BossDropRate
3024SummonBossDetail
3025Gear_SellGetItemCnt
3026Accessory_SellGetItemCnt
3027Wing_SellGetItemCnt
3028Rune_SellGetItemCnt
3029Pet_SellGetItemCnt
3030DamageRate%
3031BaseHealHealing AmountHealing Amount
3032BaseBarrierHPShield AmountShield Amount
3033LimitLevel
3034BaseRecoveryAmountBase Recovery AmountBase Recovery Amount
3035Jewel_SellGetItemCnt

Modifiers (1001–1147)

IDKeyNameDisplay format%
1001Attack_PlusAttackAttack +{0}
1002Attack_MinusAttack Power DecreaseAttack -{0}
1003AttackPer_PlusAttack%Attack +{0}%
1004AttackPer_MinusAttack Power % DecreaseAttack -{0}%
1005Defense_PlusDefenseDefense +{0}
1006Defense_MinusDefense DecreaseDefense -{0}
1007DefensePer_PlusDefense%Defense +{0}%
1008DefensePer_MinusDefense % DecreaseDefense -{0}%
1009HP_PlusHPHP +{0}
1010HP_MinusHP DecreaseHP -{0}
1011HPPer_PlusHP%HP +{0}%
1012HPPer_MinusHP % DecreaseHP -{0}%
1013AttackSpeedPer_PlusAttack SpeedAttack Speed +{0}%
1014AttackSpeedPer_MinusAttack Speed DecreaseAttack Speed -{0}%
1015MoveSpeedPer_PlusMovement SpeedMovement Speed +{0}%
1016MoveSpeedPer_MinusMovement Speed DecreaseMovement Speed -{0}%
1017CriticalRate_PlusCritical HitCritical Hit +{0}
1018CriticalRate_MinusCritical Hit ReductionCritical Hit -{0}
1019CriticalDamage_PlusCritical DamageCritical Damage +{0}%
1020CriticalDamage_MinusCritical Damage DecreaseCritical Damage -{0}%
1021HitRate_PlusAccuracyAccuracy +{0}
1022HitRate_MinusAccuracy DecreaseAccuracy -{0}
1023Evasion_PlusEvasionEvasion +{0}
1024Evasion_MinusEvasion DecreaseEvasion -{0}
1025AttackDistance_PlusAttack RangeAttack Range +{0}
1026AttackDistance_MinusAttack Range DecreaseAttack Range -{0}
1027AttackDistancePer_PlusAttack Range%Attack Range +{0}%
1028AttackDistancePer_MinusAttack Range DecreaseAttack Range -{0}%
1029ShockLightningLightning%
1030ShockRate_PlusLightning HitLightning Hit +{0}
1031ShockRate_MinusLightning Hit ReductionLightning Hit -{0}
1032ShockDamage_PlusLightning DamageLightning Damage +{0}%
1033ShockDamage_MinusLightning Damage DecreaseLightning Damage -{0}%
1034BurnFireFire%
1035BurnRate_PlusFire HitFire Hit +{0}
1036BurnRate_MinusFire Hit ReductionFire Hit -{0}
1037BurnDamage_PlusFire DamageFire Damage +{0}%
1038BurnDamage_MinusFire Damage DecreaseFire Damage -{0}%
1039PoisonPoisonPoison%
1040PoisonRate_PlusPoison HitPoison Hit +{0}
1041PoisonRate_MinusPoison Hit ReductionPoison Hit -{0}
1042PoisonDamage_PlusPoison DamagePoison Damage +{0}%
1043PoisonDamage_MinusPoison Damage DecreasePoison Damage -{0}%
1044StunStunStun%
1045StunRate_PlusStun HitStun Hit +{0}%
1046StunRate_MinusStun Chance DecreaseStun Hit -{0}%
1047StunTimePer_PlusStun DurationStun Duration +{0}%
1048StunTimePer_MinusStun Duration DecreaseStun Duration -{0}%
1049HealHealHeal%
1050Heal_Amount_PlusHeal AmountHeal Amount +{0}%
1051Heal_Amount_MinusHealing Amount DecreaseHeal Amount -{0}%
1052BarrierShieldShield%
1053PvE_Attack_PlusPvE Attack PowerPvE Attack Power +{0}
1054PvE_AttackPer_PlusPvE Attack Power%PvE Attack Power +{0}%
1055PvE_Defense_PlusPvE DefensePvE Defense +{0}
1056PvE_DefensePer_PlusPvE Defense%PvE Defense +{0}%
1057BossDamagePer_PlusBoss DMGBoss DMG +{0}%
1058DamagePer_PlusDamageDamage +{0}%
1059DamagePer_MinusDmg Taken DecDamage Taken -{0}%
1060PvE_DamagePer_PlusPvE Dmg DealtPvE Dmg Dealt +{0}%
1061PvE_DamagePer_MinusPvE Dmg Taken DecPvE Dmg Taken -{0}%
1062PvP_DamagePer_PlusPvP Dmg DealtPvP Dmg Dealt +{0}%
1063PvP_DamagePer_MinusPvP Dmg Taken DecPvP Dmg Taken -{0}%
1064PvP_Attack_PlusPvP Attack PowerPvP Attack Power +{0}
1065PvP_AttackPer_PlusPvP Attack Power%PvP Attack Power +{0}%
1066PvP_Defense_PlusPvP DefensePvP Defense +{0}
1067PvP_DefensePer_PlusPvP Defense%PvP Defense +{0}%
1068CriticalDamage_ResistCrit Dmg ResCrit Dmg Res +{0}%
1069ShockDamage_ResistLightning Dmg ResLightning Dmg Res +{0}%
1070BurnDamage_ResistFire Dmg ResFire Dmg Res +{0}%
1071PoisonDamage_ResistPoison Damage ResistancePoison Damage Resistance +{0}%
1072AttributeDamage_ResistAll Elemental Damage ResistanceAll Elemental Damage Resistance {0}%
1073BombDamageExplosion DamageExplosion Damage {0}%
1074CriticalRate_ResistCritical ResistanceCritical Resistance +{0}
1075Stun_ResistStun ResistanceStun Resistance +{0}%
1076StunTime_ResistStun Duration DecreaseStun Duration -{0}%
1077ShockRate_ResistLightning ResistanceLightning Resistance +{0}
1078BurnRate_ResistFire ResistanceFire Resistance +{0}
1079PoisonRate_ResistPoison ResistancePoison Resistance +{0}
1080AttributeRate_ResistAll Elemental ResistanceAll Elemental Resistance {0}
1081SkillCoolTimePer_PlusSkill Cooldown % IncreaseSkill Cooldown +{0}%
1082SkillCoolTimePer_MinusSkill Cooldown % DecreaseSkill Cooldown -{0}%
1083SkillCoolTimeInstant_PlusSkill Cooldown IncreaseSkill Cooldown +{0}
1084SkillCoolTimeInstant_MinusSkill Cooldown DecreaseSkill Cooldown -{0}
1085InvincibleInvincibilityInvincibility
1086Instant_DeathInstant DeathInstant Death
1087Reflect_DamageDamage ReflectionDamage Reflection {0}%
1088ReviveReviveRevive%
1089NowHpPerDecreaseCurrent HP ConsumptionConsume {0} Current HP%
1090BlockRate_PlusBlockBlock +{0}
1091BlockRate_MinusBlock ReductionBlock -{0}
1092Block_IgnorIgnore BlockIgnore Block
1093RecoveryTime_MinusNatural Recovery Interval DecreaseNatural Recovery Interval -{0}s
1094RecoveryTimePer_MinusNatural Recovery Interval % DecreaseNatural Recovery Interval -{0}%
1095RecoveryAmount_PlusNatural Recovery AmountNatural Recovery Amount +{0}
1096RecoveryAmountPer_PlusNatural Recovery Amount %Natural Recovery Amount +{0}%
1097DebuffShock_PlusShockShock {0}
1098DebuffPoison_PlusPoisonPoison {0}
1099DebuffBurn_PlusBurnBurn {0}
1100DebuffShock_MinusShock Debuff ReductionShock Reduction {0}
1101DebuffPoison_MinusPoison Debuff ReductionPoison Reduction {0}
1102DebuffBurn_MinusBurn Debuff ReductionBurn Reduction {0}
1103DebuffShock_ResistShock ResistanceShock Resistance {0}
1104DebuffPoison_ResistPoison ResistancePoison Resistance {0}
1105DebuffBurn_ResistBurn ResistanceBurn Resistance {0}
1106Inventory_PlusInventory SlotsInventory Slots +{0}
1107Storage_PlusStorage PagesStorage Pages +{0}
1108SkillSlot_PlusSkill SlotsSkill Slots +{0}
1109MobGoldGain_PlusMonster Gold Gain (Flat)Monster Gold Gain +{0}
1110MobGoldGainPer_PlusMonster Gold Gain (%)Monster Gold Gain +{0}%
1111BossGoldGain_PlusBoss Gold Gain (Flat)Boss Gold Gain +{0}
1112BossGoldGainPer_PlusBoss Gold Gain (%)Boss Gold Gain +{0}%
1113AllGoldGainPer_PlusGold Gain %Gold Gain {0}%
1114OfflineGoldGain_PlusOffline Gold Gain (Flat)Offline Gold Gain +{0}
1115OfflineGoldGainPer_PlusOffline Gold Gain (%)Offline Gold Gain +{0}%
1116GoldStorage_PlusMax Gold Storage IncreaseMax Gold Storage Increase +{0}
1117MobExpGain_PlusMonster EXP Gain (Flat)Monster EXP Gain +{0}
1118MobExpGainPer_PlusMonster EXP Gain (%)Monster EXP Gain +{0}%
1119BossExpGain_PlusBoss EXP Gain (Flat)Boss EXP Gain +{0}
1120BossExpGainPer_PlusBoss EXP Gain (%)Boss EXP Gain +{0}%
1121AllExpGainPer_PlusEXP Gain %EXP Gain {0}%
1122OfflineExpGain_PlusOffline EXP GainOffline EXP Gain +{0}
1123OfflineExpGainPer_PlusOffline EXP Gain (%)Offline EXP Gain +{0}%
1124DropCoolTime_MinusMonster Base Drop Interval DecreaseMonster Base Drop Interval -{0}s
1125DropCoolTimePer_MinusMonster Base Drop Interval Decrease (%)Monster Base Drop Interval -{0}%
1126DropRate_PlusMonster Base Drop RateMonster Base Drop Rate +{0}
1127DropRatePer_PlusMonster Base Drop Rate (%)Monster Base Drop Rate +{0}%
1128BossDropRate_PlusBoss Base Drop RateBoss Base Drop Rate +{0}
1129BossDropRatePer_PlusBoss Base Drop Rate (%)Boss Base Drop Rate +{0}%
1130AllDropRatePer_PlusEquipment Drop Rate (%)Equipment Drop Rate +{0}%
1131MobKillCnt_MinusBoss Summon Kill Requirement DecreaseBoss Summon Kill Requirement -{0}
1132Gear_SellCnt_PlusEquipment Dismantling CurrencyEquipment Dismantling Currency +{0}
1133Gear_SellCntPer_PlusEquipment Dismantling Currency%Equipment Dismantling Currency +{0}%
1134Accessory_SellCnt_PlusAccessory Dismantling CurrencyAccessory Dismantling Currency +{0}
1135Accessory_SellCntPer_PlusAccessory Dismantling Currency%Accessory Dismantling Currency +{0}%
1136Jewel_SellCnt_PlusJewel Dismantling Material GainJewel Dismantling Material Gain {0}
1137Jewel_SellCntPer_PlusJewel Dismantling Material Gain %Jewel Dismantling Material Gain {0}%
1138Wing_SellCnt_PlusWing Dismantling CurrencyWing Dismantling Currency +{0}
1139Wing_SellCntPer_PlusWing Dismantling Currency%Wing Dismantling Currency +{0}%
1140Rune_SellCnt_PlusRune Dismantling CurrencyRune Dismantling Currency +{0}
1141Rune_SellCntPer_PlusRune Dismantling Currency%Rune Dismantling Currency +{0}%
1142Pet_SellCnt_PlusPet Dismantling CurrencyPet Dismantling Currency +{0}
1143Pet_SellCntPer_PlusPet Dismantling Currency%Pet Dismantling Currency +{0}%
1144LimitLevel_MinusEquipment Level Requirement DecreaseEquipment Level Requirement -{0}
1145LimitLevel_TryCnt
1146EndDamagePer_PlusFinal DamageFinal Damage +{0}%
1147EndDamagePer_MinusFinal Dmg Taken DecFinal Dmg Taken Dec%

Final values (100–213)

IDKeyNameDisplay format%
100Final_Min
101Final_AttackAttack
102Final_DefenseDefense
103Final_HPHP
104Final_AttackSpeedAttack Speed
105Final_MoveSpeedMovement Speed
106Final_CriticalRateCritical Hit
107Final_CriticalDamageCritical Damage
108Final_HitRateAccuracy
109Final_EvasionEvasion
110Final_AttackDistanceAttack RangeAttack Range
111Final_ShockRate
112Final_ShockDamage
113Final_BurnRate
114Final_BurnDamage
115Final_PoisonRate
116Final_PoisonDamage
117Final_StunRate
118Final_StunTime
119Final_Heal_Amount
120Final_SkillCoolTime
121Final_BlockRate
122Final_RecoveryTime
123Final_RecoveryAmount
124Final_Inventory_Slot
125Final_Storage_Page
126Final_Skill_Slot
127Final_Mob_Gold_Gain
128Final_Boss_Gold_Gain
129Final_Offline_Gold_Gain
130Final_Exp_Gain
131Final_Boss_Exp_Gain
132Final_Offline_Exp_Gain
133Final_Mob_Drop_CoolTime
134Final_Drop_Rate
135Final_Boss_Drop_Rate
136Final_Mob_Kill_Cnt
137Final_Gear_Sell_Cnt
138Final_Accessory_Sell_Cnt
139Final_Wing_Sell_Cnt
140Final_Rune_Sell_Cnt
141Final_Pet_Sell_Cnt
142Final_PvE_Damage
143Final_PvP_Damage
144Final_PvE_CriticalDamage
145Final_PvP_CriticalDamage
146Final_Apply_PvE_ShockDamage
147Final_Apply_PvP_ShockDamage
148Final_Apply_PvE_BurnDamage
149Final_Apply_PvP_BurnDamage
150Final_Apply_PvE_PoisonDamage
151Final_Apply_PvP_PoisonDamage
152Final_Apply_PvE_BombDamage
153Final_Apply_PvP_BombDamage
154Final_Apply_CriticalRate
155Final_Apply_HitRate
156Final_Apply_AttackSpeed
157Final_Apply_Heal
158Final_Apply_Barrier_HP
159Final_Apply_StunRate
160Final_Apply_StunTime
161Final_Apply_ShockRate
162Final_Apply_BurnRate
163Final_Apply_PoisonRate
164Final_Apply_BlockRate
165Final_CPCombat Power
166Final_Attack_CP
167Final_Defense_CP
168Final_HP_CP
169Final_AttackSpeed_CP
170Final_MoveSpeed_CP
171Final_Damage_Plus_CP
172Final_BossDamagePer_Plus_CP
173Final_HitRate_CP
174Final_Evasion_CP
175Final_Critical_CP
176Final_Stun_CP
177Final_Shock_CP
178Final_Burn_CP
179Final_Poison_CP
180Final_Critical_Resist_CP
181Final_Shock_Resist_CP
182Final_Burn_Resist_CP
183Final_Poison_Resist_CP
184Final_DamagePer_Minus_CP
185Final_BlockRate_CP
186Final_BlockIgnor_CP
187Final_Recovery_CP
188Final_Equip_Limit_Level
189Final_DebuffShock
190Final_DebuffPoison
191Final_DebuffBurn
192Final_Apply_DebuffShock
193Final_DebuffShock_AttackSpeed
194Final_DebuffShock_MoveSpeed
195Final_DebuffShock_Time
196Final_DebuffPoison_PvP_DotDamage
197Final_DebuffPoison_PvE_DotDamage
198Final_DebuffPoison_Time
199Final_DebuffPoison_Dot_Time
200Final_Apply_DebuffBurn
201Final_DebuffBurn_Defense
202Final_DebuffBurn_Time
203Final_Gold_Storage
204Final_DebuffShock_CP
205Final_DebuffBurn_CP
206Final_DebuffPoison_CP
207Final_SkillCoolTimePer_CP
208Final_DebuffShockResist_CP
209Final_DebuffBurnResist_CP
210Final_DebuffPoisonResist_CP
211Final_Jewel_Sell_Cnt
212Final_EndDamagePer_Plus_CP
213Final_EndDamagePer_Minus_CP

Other abilities

IDKeyNameDisplay format%
0None
900Final_Max
1999Buffed_Max

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