Stats & Formulas

Ability types are the game's stat vocabulary (E_AbilityType). Base values come from tables, modifiers from equipment/skills/growth, and Final_* values are computed with the formulas below.

Formulas

Copied from the client's calcFinal_* functions; the calculator uses the same code.

Final_AttackAttackmax(1, (BaseAttack + Attack_Plus - Attack_Minus) * max(0.6, 1 + (AttackPer_Plus - AttackPer_Minus) / 100))
Final_DefenseDefensemax(1, (BaseDefense + Defense_Plus - Defense_Minus) * max(0.6, 1 + (DefensePer_Plus - DefensePer_Minus) / 100))
Final_HPHPmax(1, (BaseHP + HP_Plus - HP_Minus) * max(0.6, 1 + (HPPer_Plus - HPPer_Minus) / 100))
Final_AttackSpeedAttack Speed60 + max(1, BaseAttackSpeed * (1 + (AttackSpeedPer_Plus - AttackSpeedPer_Minus) / 100))
Final_Apply_AttackSpeed1 / (Final_AttackSpeed / 100) → seconds per attack
Final_MoveSpeedMovement Speed300 + max(1, BaseMoveSpeed * (1 + (MoveSpeedPer_Plus - MoveSpeedPer_Minus) / 100))
Final_CriticalRateCritical Hitmax(0, BaseCriticalRate + CriticalRate_Plus - CriticalRate_Minus)
Final_CriticalDamageCritical Damagemax(100, 150 + BaseCriticalDamage + CriticalDamage_Plus - CriticalDamage_Minus)
Final_HitRateAccuracymax(0.1, BaseHitRate + HitRate_Plus - HitRate_Minus)
Final_EvasionEvasionmax(0, BaseEvasion + Evasion_Plus - Evasion_Minus)
Final_AttackDistanceAttack Rangemax(1, BaseAttackDistance * (1 + (AttackDistancePer_Plus - AttackDistancePer_Minus) / 100) + AttackDistance_Plus - AttackDistance_Minus)
Final_ShockRatemax(0, BaseShockRate + ShockRate_Plus - ShockRate_Minus) (Burn, Poison, Stun: same shape)
Final_ShockDamagemax(100, ShockDamage_Plus - ShockDamage_Minus) (Burn, Poison: same shape)
Final_StunTimemax(0.1, BaseStunTime * (1 + (StunTimePer_Plus - StunTimePer_Minus) / 100))
Final_SkillCoolTimemax(0.1, SkillCoolTime * (1 - min(50, SkillCoolTimePer_Minus - SkillCoolTimePer_Plus) / 100))
Final_BlockRatemax(0, BlockRate_Plus - BlockRate_Minus)
Final_RecoveryTime2 + max(0, (8 - RecoveryTime_Minus) / ((100 + RecoveryTimePer_Minus) / 100))
Final_RecoveryAmountmax(0, (BaseRecoveryAmount + RecoveryAmount_Plus) * (1 + RecoveryAmountPer_Plus / 100))
Final_Apply_HitRatemax(0, Final_HitRate / (Final_HitRate / 5 + target.Final_Evasion) * 100) → hit chance %; the client then tests randomInt(0,100) < value, so values above 100 mean a guaranteed hit
Final_Apply_CriticalRatemax(0, Final_CriticalRate / (Final_CriticalRate + 5 * target.CriticalRate_Resist + 100) * 100) → crit chance %
Final_Apply_ShockRatemax(0, Final_ShockRate / (Final_ShockRate + 5 * target.ShockRate_Resist + 5 * target.AttributeRate_Resist + 100) * 100) (Burn, Poison: same)
Final_Apply_StunRatemax(0, Final_StunRate - target.Stun_Resist)
Final_Apply_StunTimemax(0, Final_StunTime * (1 - target.StunTime_Resist / 100))
Final_Apply_BlockRatemax(0, Final_BlockRate / (Final_BlockRate + 2 * target.Block_Ignor) * 50)
Final_PvE_DamageA = (Final_Attack + PvE_Attack_Plus) * (1 + PvE_AttackPer_Plus / 100); D = (target.Final_Defense + target.PvE_Defense_Plus) * (1 + target.PvE_DefensePer_Plus / 100) max(1, A / (D / 2) * (A / (45 + A / 10000)) * (DamageRate / 100) * (1 + max(0, DamagePer_Plus + PvE_DamagePer_Plus + [BossDamagePer_Plus if target is boss] - target.DamagePer_Minus - target.PvE_DamagePer_Minus) / 100) * (1 + max(0, EndDamagePer_Plus - target.EndDamagePer_Minus) / 100))
Final_PvE_CriticalDamagesame as Final_PvE_Damage, last factor replaced by max(1, (1 + (Final_CriticalDamage - target.CriticalDamage_Resist) / 100) * (1 + max(0, EndDamagePer_Plus - target.EndDamagePer_Minus) / 100))
Final_PvP_DamageA = (Final_Attack + PvP_Attack_Plus) * (1 + PvP_AttackPer_Plus / 100) + 3000; D = (target.Final_Defense + target.PvP_Defense_Plus) * (1 + target.PvP_DefensePer_Plus / 100) max(1, A / (D / 2) * ((A) / (45 + (A - 3000) / 10000)) * (DamageRate / 100) * (1 + max(0, DamagePer_Plus + PvP_DamagePer_Plus - target.DamagePer_Minus - target.PvP_DamagePer_Minus) / 100) * (1 + max(0, EndDamagePer_Plus - target.EndDamagePer_Minus) / 100))
Final_Apply_PvE_ShockDamagemax(1, Final_PvE_Damage * (1 + max(0, Final_ShockDamage - target.ShockDamage_Resist - target.AttributeDamage_Resist) / 100)) (Burn, Poison: same)
Final_Apply_PvE_BombDamagemax(0, Final_PvE_Damage * (BombDamage / 100))
Final_Apply_Healmax(0, Final_HP * ((BaseHeal + Final_Heal_Amount) / 100))
Final_Apply_Barrier_HPmax(1, Final_HP * (BaseBarrierHP / 100))
Final_Apply_DebuffShockmax(0, Final_DebuffShock / (Final_DebuffShock + 1.5 * target.DebuffShock_Resist) * max(50, Final_DebuffShock / 2.5)) → % slow on Attack Speed and Movement Speed for 2 s
Final_Apply_DebuffBurnmax(0, Final_DebuffBurn / (Final_DebuffBurn + 1.5 * target.DebuffBurn_Resist) * max(50, Final_DebuffBurn / 3)) → % Defense reduction for 2 s
Final_DebuffPoison_PvE_DotDamagemax(1, Final_PvE_Damage * (Final_DebuffPoison / (Final_DebuffPoison + 1.5 * target.DebuffPoison_Resist) * 2)) per tick, 1 s tick, 4 s duration
RandomRollevery damage instance is multiplied by a uniform random factor in [0.95, 1.05]
Final_Mob_Gold_Gain(ClearGoldReward + MobGoldGain_Plus * SummonBossDetail) * (1 + (MobGoldGainPer_Plus + AllGoldGainPer_Plus) / 100)
Final_Boss_Gold_Gain(BossKillGold + BossGoldGain_Plus) * (1 + (BossGoldGainPer_Plus + AllGoldGainPer_Plus) / 100)
Final_Offline_Gold_Gain(ClearGoldReward + OfflineGoldGain_Plus) * (1 + OfflineGoldGainPer_Plus / 100)
Final_Exp_Gain(ClearExpReward + MobExpGain_Plus * SummonBossDetail) * (1 + (MobExpGainPer_Plus + AllExpGainPer_Plus) / 100)
Final_Boss_Exp_Gain(BossKillExp + BossExpGain_Plus) * (1 + (BossExpGainPer_Plus + AllExpGainPer_Plus) / 100)
Final_Mob_Drop_CoolTimemax(5, (DropCoolTime - DropCoolTime_Minus) * (1 - DropCoolTimePer_Minus / 100))
Final_Drop_Rate(DropRate / 10000 + DropRate_Plus) * (1 + (DropRatePer_Plus + AllDropRatePer_Plus) / 100) → %
Final_Boss_Drop_Rate(BossDropRate / 10000 + BossDropRate_Plus) * (1 + (BossDropRatePer_Plus + AllDropRatePer_Plus) / 100) → %
Final_Mob_Kill_Cntmax(50, SummonBossDetail - MobKillCnt_Minus)
Final_Gold_Storage200000000 + GoldStorage_Plus
Final_Inventory_Slot39 + Inventory_Plus
Final_Storage_Page1 + Storage_Plus
Final_Skill_Slot3 + SkillSlot_Plus
Final_Equip_Limit_Levelmax(1, LimitLevel - LimitLevel_Minus)
Final_Attack_CPmax(0, (BaseAttack + Attack_Plus - Attack_Minus + 0.8 * PvP_Attack_Plus + 0.8 * PvE_Attack_Plus) * (1 + (AttackPer_Plus - AttackPer_Minus + 0.8 * PvP_AttackPer_Plus + 0.8 * PvE_AttackPer_Plus) / 100) * 2)
Final_Defense_CPmax(0, (BaseDefense + Defense_Plus - Defense_Minus + 0.8 * PvE_Defense_Plus + 0.8 * PvP_Defense_Plus) * (1 + (DefensePer_Plus - DefensePer_Minus + 0.8 * PvE_DefensePer_Plus + 0.8 * PvP_DefensePer_Plus) / 100))
Final_HP_CPmax(0, 0.2 * Final_HP)
Final_AttackSpeed_CPmax(0, Final_Attack_CP * ((Final_AttackSpeed - 100) / 100) * 1.5)
Final_MoveSpeed_CPmax(0, Final_Attack_CP * ((Final_MoveSpeed - 600) / 100) * 1.5)
Final_Damage_Plus_CPFinal_Attack_CP * (DamagePer_Plus / 100) + Final_Attack_CP * (PvP_DamagePer_Plus / 100) * 0.8 + Final_Attack_CP * (PvE_DamagePer_Plus / 100) * 0.8
Final_BossDamagePer_Plus_CPmax(0, Final_Attack_CP * BossDamagePer_Plus / 100 * 0.8)
Final_HitRate_CPmax(0, Final_Attack_CP * ((Final_HitRate - 100) / 100) * 0.4)
Final_Evasion_CPmax(0, (Final_Defense_CP + Final_HP_CP) * ((Final_Evasion - 90) / 100) * 0.4)
Final_Critical_CPmax(0, Final_Attack_CP * (Final_CriticalRate / 100) * 0.8 + Final_Attack_CP * (Final_CriticalDamage / 100) * 0.4)
Final_Stun_CPmax(0, Final_Attack_CP * (StunRate_Plus / 100))
Final_Shock_CPmax(0, Final_Attack_CP * (Final_ShockRate / 100) * 0.8 + Final_Attack_CP * (Final_ShockDamage / 100) * 0.4) (Burn, Poison: same)
Final_Critical_Resist_CPmax(0, (Final_Defense_CP + Final_HP_CP) * (CriticalRate_Resist / 100) * 0.8 + (Final_Defense_CP + Final_HP_CP) * (CriticalDamage_Resist / 100) * 0.4)
Final_Shock_Resist_CPmax(0, (Final_Defense_CP + Final_HP_CP) * (ShockRate_Resist / 100) * 0.8 + (Final_Defense_CP + Final_HP_CP) * (ShockDamage_Resist / 100) * 0.4) (Burn, Poison: same)
Final_DamagePer_Minus_CP(Final_Defense_CP + Final_HP_CP) * (DamagePer_Minus / 100) + (Final_Defense_CP + Final_HP_CP) * (PvP_DamagePer_Minus / 100) * 0.8 + (Final_Defense_CP + Final_HP_CP) * (PvE_DamagePer_Minus / 100) * 0.8
Final_BlockRate_CPmax(0, (Final_Defense_CP + Final_HP_CP) * (Final_BlockRate / 100) * 0.5)
Final_BlockIgnor_CPmax(0, Final_Attack_CP) * (Block_Ignor / 100 * 0.5)
Final_Recovery_CPmax(0, 100 * RecoveryAmount_Plus * (1 + RecoveryAmountPer_Plus / 100) / Final_RecoveryTime)
Final_DebuffShock_CPmax(0, Final_Attack_CP * (Final_DebuffShock / 100) * 0.8) (Burn, Poison: same)
Final_DebuffShockResist_CPmax(0, (Final_Defense_CP + Final_HP_CP) * (DebuffShock_Resist / 100) * 0.8) (Burn, Poison: same)
Final_SkillCoolTimePer_CPFinal_Attack_CP * (SkillCoolTimePer_Minus / 100) * 3
Final_EndDamagePer_Plus_CPFinal_Attack_CP * (EndDamagePer_Plus / 100) * 2
Final_EndDamagePer_Minus_CP(Final_Defense_CP + Final_HP_CP) * (EndDamagePer_Minus / 100) * 2
Final_CPCombat Powersum of every *_CP value above

Base values (2991–3035)

IDKeyNameDisplay format%
3001BaseAttackBase Attack PowerBase Attack Power
3002BaseDefenseBase DefenseBase Defense
3003BaseHPBase HPBase HP
3004BaseAttackSpeedAttack SpeedAttack Speed
3005BaseMoveSpeedMovement SpeedMovement Speed
3006BaseCriticalRateCritical HitCritical Hit
3007BaseCriticalDamageCritical DamageCritical Damage%
3008BaseHitRateAccuracyAccuracy
3009BaseEvasionEvasionEvasion
3010BaseAttackDistanceAttack RangeAttack Range
3011BaseStunRateStunStun%
3012BaseShockRate——
3013BaseBurnRate——
3014BasePoisonRate——
3015BaseStunTime——
3016SkillCoolTime——
3017ClearGoldReward——
3018BossKillGold——
3019ClearExpReward——
3020BossKillExp——
3021DropCoolTime——
3022DropRate——
3023BossDropRate——
3024SummonBossDetail——
3025Gear_SellGetItemCnt——
3026Accessory_SellGetItemCnt——
3027Wing_SellGetItemCnt——
3028Rune_SellGetItemCnt——
3029Pet_SellGetItemCnt——
3030DamageRate——%
3031BaseHealHealing AmountHealing Amount
3032BaseBarrierHPShield AmountShield Amount
3033LimitLevel——
3034BaseRecoveryAmountBase Recovery AmountBase Recovery Amount
3035Jewel_SellGetItemCnt——

Modifiers (1001–1147)

IDKeyNameDisplay format%
1001Attack_PlusAttackAttack +{0}
1002Attack_MinusAttack Power DecreaseAttack -{0}
1003AttackPer_PlusAttack%Attack +{0}%
1004AttackPer_MinusAttack Power % DecreaseAttack -{0}%
1005Defense_PlusDefenseDefense +{0}
1006Defense_MinusDefense DecreaseDefense -{0}
1007DefensePer_PlusDefense%Defense +{0}%
1008DefensePer_MinusDefense % DecreaseDefense -{0}%
1009HP_PlusHPHP +{0}
1010HP_MinusHP DecreaseHP -{0}
1011HPPer_PlusHP%HP +{0}%
1012HPPer_MinusHP % DecreaseHP -{0}%
1013AttackSpeedPer_PlusAttack SpeedAttack Speed +{0}%
1014AttackSpeedPer_MinusAttack Speed DecreaseAttack Speed -{0}%
1015MoveSpeedPer_PlusMovement SpeedMovement Speed +{0}%
1016MoveSpeedPer_MinusMovement Speed DecreaseMovement Speed -{0}%
1017CriticalRate_PlusCritical HitCritical Hit +{0}
1018CriticalRate_MinusCritical Hit ReductionCritical Hit -{0}
1019CriticalDamage_PlusCritical DamageCritical Damage +{0}%
1020CriticalDamage_MinusCritical Damage DecreaseCritical Damage -{0}%
1021HitRate_PlusAccuracyAccuracy +{0}
1022HitRate_MinusAccuracy DecreaseAccuracy -{0}
1023Evasion_PlusEvasionEvasion +{0}
1024Evasion_MinusEvasion DecreaseEvasion -{0}
1025AttackDistance_PlusAttack RangeAttack Range +{0}
1026AttackDistance_MinusAttack Range DecreaseAttack Range -{0}
1027AttackDistancePer_PlusAttack Range%Attack Range +{0}%
1028AttackDistancePer_MinusAttack Range DecreaseAttack Range -{0}%
1029ShockLightningLightning%
1030ShockRate_PlusLightning HitLightning Hit +{0}
1031ShockRate_MinusLightning Hit ReductionLightning Hit -{0}
1032ShockDamage_PlusLightning DamageLightning Damage +{0}%
1033ShockDamage_MinusLightning Damage DecreaseLightning Damage -{0}%
1034BurnFireFire%
1035BurnRate_PlusFire HitFire Hit +{0}
1036BurnRate_MinusFire Hit ReductionFire Hit -{0}
1037BurnDamage_PlusFire DamageFire Damage +{0}%
1038BurnDamage_MinusFire Damage DecreaseFire Damage -{0}%
1039PoisonPoisonPoison%
1040PoisonRate_PlusPoison HitPoison Hit +{0}
1041PoisonRate_MinusPoison Hit ReductionPoison Hit -{0}
1042PoisonDamage_PlusPoison DamagePoison Damage +{0}%
1043PoisonDamage_MinusPoison Damage DecreasePoison Damage -{0}%
1044StunStunStun%
1045StunRate_PlusStun HitStun Hit +{0}%
1046StunRate_MinusStun Chance DecreaseStun Hit -{0}%
1047StunTimePer_PlusStun DurationStun Duration +{0}%
1048StunTimePer_MinusStun Duration DecreaseStun Duration -{0}%
1049HealHealHeal%
1050Heal_Amount_PlusHeal AmountHeal Amount +{0}%
1051Heal_Amount_MinusHealing Amount DecreaseHeal Amount -{0}%
1052BarrierShieldShield%
1053PvE_Attack_PlusPvE Attack PowerPvE Attack Power +{0}
1054PvE_AttackPer_PlusPvE Attack Power%PvE Attack Power +{0}%
1055PvE_Defense_PlusPvE DefensePvE Defense +{0}
1056PvE_DefensePer_PlusPvE Defense%PvE Defense +{0}%
1057BossDamagePer_PlusBoss DMGBoss DMG +{0}%
1058DamagePer_PlusDamageDamage +{0}%
1059DamagePer_MinusDmg Taken DecDamage Taken -{0}%
1060PvE_DamagePer_PlusPvE Dmg DealtPvE Dmg Dealt +{0}%
1061PvE_DamagePer_MinusPvE Dmg Taken DecPvE Dmg Taken -{0}%
1062PvP_DamagePer_PlusPvP Dmg DealtPvP Dmg Dealt +{0}%
1063PvP_DamagePer_MinusPvP Dmg Taken DecPvP Dmg Taken -{0}%
1064PvP_Attack_PlusPvP Attack PowerPvP Attack Power +{0}
1065PvP_AttackPer_PlusPvP Attack Power%PvP Attack Power +{0}%
1066PvP_Defense_PlusPvP DefensePvP Defense +{0}
1067PvP_DefensePer_PlusPvP Defense%PvP Defense +{0}%
1068CriticalDamage_ResistCrit Dmg ResCrit Dmg Res +{0}%
1069ShockDamage_ResistLightning Dmg ResLightning Dmg Res +{0}%
1070BurnDamage_ResistFire Dmg ResFire Dmg Res +{0}%
1071PoisonDamage_ResistPoison Damage ResistancePoison Damage Resistance +{0}%
1072AttributeDamage_ResistAll Elemental Damage ResistanceAll Elemental Damage Resistance {0}%
1073BombDamageExplosion DamageExplosion Damage {0}%
1074CriticalRate_ResistCritical ResistanceCritical Resistance +{0}
1075Stun_ResistStun ResistanceStun Resistance +{0}%
1076StunTime_ResistStun Duration DecreaseStun Duration -{0}%
1077ShockRate_ResistLightning ResistanceLightning Resistance +{0}
1078BurnRate_ResistFire ResistanceFire Resistance +{0}
1079PoisonRate_ResistPoison ResistancePoison Resistance +{0}
1080AttributeRate_ResistAll Elemental ResistanceAll Elemental Resistance {0}
1081SkillCoolTimePer_PlusSkill Cooldown % IncreaseSkill Cooldown +{0}%
1082SkillCoolTimePer_MinusSkill Cooldown % DecreaseSkill Cooldown -{0}%
1083SkillCoolTimeInstant_PlusSkill Cooldown IncreaseSkill Cooldown +{0}
1084SkillCoolTimeInstant_MinusSkill Cooldown DecreaseSkill Cooldown -{0}
1085InvincibleInvincibilityInvincibility
1086Instant_DeathInstant DeathInstant Death
1087Reflect_DamageDamage ReflectionDamage Reflection {0}%
1088ReviveReviveRevive%
1089NowHpPerDecreaseCurrent HP ConsumptionConsume {0} Current HP%
1090BlockRate_PlusBlockBlock +{0}
1091BlockRate_MinusBlock ReductionBlock -{0}
1092Block_IgnorIgnore BlockIgnore Block
1093RecoveryTime_MinusNatural Recovery Interval DecreaseNatural Recovery Interval -{0}s
1094RecoveryTimePer_MinusNatural Recovery Interval % DecreaseNatural Recovery Interval -{0}%
1095RecoveryAmount_PlusNatural Recovery AmountNatural Recovery Amount +{0}
1096RecoveryAmountPer_PlusNatural Recovery Amount %Natural Recovery Amount +{0}%
1097DebuffShock_PlusShockShock {0}
1098DebuffPoison_PlusPoisonPoison {0}
1099DebuffBurn_PlusBurnBurn {0}
1100DebuffShock_MinusShock Debuff ReductionShock Reduction {0}
1101DebuffPoison_MinusPoison Debuff ReductionPoison Reduction {0}
1102DebuffBurn_MinusBurn Debuff ReductionBurn Reduction {0}
1103DebuffShock_ResistShock ResistanceShock Resistance {0}
1104DebuffPoison_ResistPoison ResistancePoison Resistance {0}
1105DebuffBurn_ResistBurn ResistanceBurn Resistance {0}
1106Inventory_PlusInventory SlotsInventory Slots +{0}
1107Storage_PlusStorage PagesStorage Pages +{0}
1108SkillSlot_PlusSkill SlotsSkill Slots +{0}
1109MobGoldGain_PlusMonster Gold Gain (Flat)Monster Gold Gain +{0}
1110MobGoldGainPer_PlusMonster Gold Gain (%)Monster Gold Gain +{0}%
1111BossGoldGain_PlusBoss Gold Gain (Flat)Boss Gold Gain +{0}
1112BossGoldGainPer_PlusBoss Gold Gain (%)Boss Gold Gain +{0}%
1113AllGoldGainPer_PlusGold Gain %Gold Gain {0}%
1114OfflineGoldGain_PlusOffline Gold Gain (Flat)Offline Gold Gain +{0}
1115OfflineGoldGainPer_PlusOffline Gold Gain (%)Offline Gold Gain +{0}%
1116GoldStorage_PlusMax Gold Storage IncreaseMax Gold Storage Increase +{0}
1117MobExpGain_PlusMonster EXP Gain (Flat)Monster EXP Gain +{0}
1118MobExpGainPer_PlusMonster EXP Gain (%)Monster EXP Gain +{0}%
1119BossExpGain_PlusBoss EXP Gain (Flat)Boss EXP Gain +{0}
1120BossExpGainPer_PlusBoss EXP Gain (%)Boss EXP Gain +{0}%
1121AllExpGainPer_PlusEXP Gain %EXP Gain {0}%
1122OfflineExpGain_PlusOffline EXP GainOffline EXP Gain +{0}
1123OfflineExpGainPer_PlusOffline EXP Gain (%)Offline EXP Gain +{0}%
1124DropCoolTime_MinusMonster Base Drop Interval DecreaseMonster Base Drop Interval -{0}s
1125DropCoolTimePer_MinusMonster Base Drop Interval Decrease (%)Monster Base Drop Interval -{0}%
1126DropRate_PlusMonster Base Drop RateMonster Base Drop Rate +{0}
1127DropRatePer_PlusMonster Base Drop Rate (%)Monster Base Drop Rate +{0}%
1128BossDropRate_PlusBoss Base Drop RateBoss Base Drop Rate +{0}
1129BossDropRatePer_PlusBoss Base Drop Rate (%)Boss Base Drop Rate +{0}%
1130AllDropRatePer_PlusEquipment Drop Rate (%)Equipment Drop Rate +{0}%
1131MobKillCnt_MinusBoss Summon Kill Requirement DecreaseBoss Summon Kill Requirement -{0}
1132Gear_SellCnt_PlusEquipment Dismantling CurrencyEquipment Dismantling Currency +{0}
1133Gear_SellCntPer_PlusEquipment Dismantling Currency%Equipment Dismantling Currency +{0}%
1134Accessory_SellCnt_PlusAccessory Dismantling CurrencyAccessory Dismantling Currency +{0}
1135Accessory_SellCntPer_PlusAccessory Dismantling Currency%Accessory Dismantling Currency +{0}%
1136Jewel_SellCnt_PlusJewel Dismantling Material GainJewel Dismantling Material Gain {0}
1137Jewel_SellCntPer_PlusJewel Dismantling Material Gain %Jewel Dismantling Material Gain {0}%
1138Wing_SellCnt_PlusWing Dismantling CurrencyWing Dismantling Currency +{0}
1139Wing_SellCntPer_PlusWing Dismantling Currency%Wing Dismantling Currency +{0}%
1140Rune_SellCnt_PlusRune Dismantling CurrencyRune Dismantling Currency +{0}
1141Rune_SellCntPer_PlusRune Dismantling Currency%Rune Dismantling Currency +{0}%
1142Pet_SellCnt_PlusPet Dismantling CurrencyPet Dismantling Currency +{0}
1143Pet_SellCntPer_PlusPet Dismantling Currency%Pet Dismantling Currency +{0}%
1144LimitLevel_MinusEquipment Level Requirement DecreaseEquipment Level Requirement -{0}
1145LimitLevel_TryCnt——
1146EndDamagePer_PlusFinal DamageFinal Damage +{0}%
1147EndDamagePer_MinusFinal Dmg Taken DecFinal Dmg Taken Dec%

Final values (100–213)

IDKeyNameDisplay format%
100Final_Min——
101Final_AttackAttack—
102Final_DefenseDefense—
103Final_HPHP—
104Final_AttackSpeedAttack Speed—
105Final_MoveSpeedMovement Speed—
106Final_CriticalRateCritical Hit—
107Final_CriticalDamageCritical Damage—
108Final_HitRateAccuracy—
109Final_EvasionEvasion—
110Final_AttackDistanceAttack RangeAttack Range
111Final_ShockRate——
112Final_ShockDamage——
113Final_BurnRate——
114Final_BurnDamage——
115Final_PoisonRate——
116Final_PoisonDamage——
117Final_StunRate——
118Final_StunTime——
119Final_Heal_Amount——
120Final_SkillCoolTime——
121Final_BlockRate——
122Final_RecoveryTime——
123Final_RecoveryAmount——
124Final_Inventory_Slot——
125Final_Storage_Page——
126Final_Skill_Slot——
127Final_Mob_Gold_Gain——
128Final_Boss_Gold_Gain——
129Final_Offline_Gold_Gain——
130Final_Exp_Gain——
131Final_Boss_Exp_Gain——
132Final_Offline_Exp_Gain——
133Final_Mob_Drop_CoolTime——
134Final_Drop_Rate——
135Final_Boss_Drop_Rate——
136Final_Mob_Kill_Cnt——
137Final_Gear_Sell_Cnt——
138Final_Accessory_Sell_Cnt——
139Final_Wing_Sell_Cnt——
140Final_Rune_Sell_Cnt——
141Final_Pet_Sell_Cnt——
142Final_PvE_Damage——
143Final_PvP_Damage——
144Final_PvE_CriticalDamage——
145Final_PvP_CriticalDamage——
146Final_Apply_PvE_ShockDamage——
147Final_Apply_PvP_ShockDamage——
148Final_Apply_PvE_BurnDamage——
149Final_Apply_PvP_BurnDamage——
150Final_Apply_PvE_PoisonDamage——
151Final_Apply_PvP_PoisonDamage——
152Final_Apply_PvE_BombDamage——
153Final_Apply_PvP_BombDamage——
154Final_Apply_CriticalRate——
155Final_Apply_HitRate——
156Final_Apply_AttackSpeed——
157Final_Apply_Heal——
158Final_Apply_Barrier_HP——
159Final_Apply_StunRate——
160Final_Apply_StunTime——
161Final_Apply_ShockRate——
162Final_Apply_BurnRate——
163Final_Apply_PoisonRate——
164Final_Apply_BlockRate——
165Final_CPCombat Power—
166Final_Attack_CP——
167Final_Defense_CP——
168Final_HP_CP——
169Final_AttackSpeed_CP——
170Final_MoveSpeed_CP——
171Final_Damage_Plus_CP——
172Final_BossDamagePer_Plus_CP——
173Final_HitRate_CP——
174Final_Evasion_CP——
175Final_Critical_CP——
176Final_Stun_CP——
177Final_Shock_CP——
178Final_Burn_CP——
179Final_Poison_CP——
180Final_Critical_Resist_CP——
181Final_Shock_Resist_CP——
182Final_Burn_Resist_CP——
183Final_Poison_Resist_CP——
184Final_DamagePer_Minus_CP——
185Final_BlockRate_CP——
186Final_BlockIgnor_CP——
187Final_Recovery_CP——
188Final_Equip_Limit_Level——
189Final_DebuffShock——
190Final_DebuffPoison——
191Final_DebuffBurn——
192Final_Apply_DebuffShock——
193Final_DebuffShock_AttackSpeed——
194Final_DebuffShock_MoveSpeed——
195Final_DebuffShock_Time——
196Final_DebuffPoison_PvP_DotDamage——
197Final_DebuffPoison_PvE_DotDamage——
198Final_DebuffPoison_Time——
199Final_DebuffPoison_Dot_Time——
200Final_Apply_DebuffBurn——
201Final_DebuffBurn_Defense——
202Final_DebuffBurn_Time——
203Final_Gold_Storage——
204Final_DebuffShock_CP——
205Final_DebuffBurn_CP——
206Final_DebuffPoison_CP——
207Final_SkillCoolTimePer_CP——
208Final_DebuffShockResist_CP——
209Final_DebuffBurnResist_CP——
210Final_DebuffPoisonResist_CP——
211Final_Jewel_Sell_Cnt——
212Final_EndDamagePer_Plus_CP——
213Final_EndDamagePer_Minus_CP——

Other abilities

IDKeyNameDisplay format%
0None——
900Final_Max——
1999Buffed_Max——
✦

Bantu Genesis Archive tetap online

Website ini berjalan dengan server yang terbatas dan dirawat secara mandiri. Jika Genesis Archive membantu perjalananmu, dukunganmu akan membantu kami menjaga server tetap aktif, data tetap tersedia, dan wiki ini terus berkembang.

Terima kasih sudah menjadi bagian dari komunitas kami.

Dukung website ini