Farming simulator

Find a stage worth your time. Compare Gold and EXP using your own clear time or effective DPS.

Plan your session

Timing assumptions

Include spawning, movement and transitions. Default 0 excludes these delays; adjust from your runs.

How to read these results

Base Gold and EXP include stage and boss rewards. Bonuses, random drops, offline rewards and failed runs are excluded. Session totals count completed clears only; hourly rates are long-run averages.

Timing method

Estimated combat time = (average listed mob HP × required kills + boss HP) ÷ effective DPS. Mob types are weighted equally because spawn probabilities are unavailable. Measured mode calibrates DPS from your current stage; other stages remain estimates. Defense, AoE, skill cycles and survival can change actual performance. Validate recommendations in-game.

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