Combat Calculator
Uses the client's calcFinal_* functions verbatim (see Stats & Formulas). Damage shown is the pre-roll value; the game multiplies each hit by a random 0.95–1.05.
Attacker
Detailed Stats
Enter combat stats excluding the passive skills selected below. Permanent and temporary bonuses from those skills are added automatically. Leave fields empty to use character base stats.
Active skills Skill slots: · UserLevel_table.SkillSlotCnt
One skill per slot. Each skill is cast once per Final_SkillCoolTime while basic attacks continue; rotation DPS adds them together.
Class passives
Choose passive skills and levels. Their bonuses, triggers, duration, stacks, healing and cooldown changes are calculated automatically. Use stats before the selected passive bonuses.